The status effect of Cold damage is Freeze. When targets are killed while under the effects of a Cold proc they will turn into ice statues which can be shattered or left to melt. The frozen enemy will be dismembered into multiple body parts, regardless whether or not they are shattered, which is considerably valuable for a Nekros using Desecrate as each part can spawn a Health Orb and some loot.
Cold damage mods can be combined with other elemental mods to create a new elemental damage type. Conclave only-Cosmetic. Chroma's energy color determines the element. Damage per second is affected by Ability Strengthwhile the status chance is not. Damage bypasses obstacles in the environment and does not decrease with distance.
Damage type is based on Chroma's current elemental alignment which is determined by Chroma's energy color. Spectral Scream's damage can be boosted by the Fury aspect of Vex Armor.
Spectral Scream drains 3 energy per second and will remain active as long as Chroma has energy. Spectral Scream will end if Chroma runs out of energy or if deactivated by pressing the ability key again default 1. Activation energy cost is affected by Ability Efficiencyand the channeling energy cost is affected by Ability Efficiency and Ability Duration. Chroma is able to cast abilities or maneuver just as freely with Spectral Scream active. The AoE cone is directed from the point of the animation as opposed to toward the crosshair.
This means that diving rolls will divert the aim. The attack can only be aimed within 90 degrees to each side and 45 degrees above or below Chroma.
A visual effect lingers after the cone of damage, dependent on element. This ability can be used to resist knockdowns, making it usable for walking through corpus laser doors or shockwaves caused by MOA or death orbs. Rolling can be used to counteract the movement speed reduction and cover a large area in a short period of time.
Having a Limbo with a high duration build on your team can be very useful, as Spectral Scream will be able to damage all enemies even while Chroma is in the rift.Damage Types is a relatively basic concept in the majority of the games these days. In Warframe this plays a major role as the game progresses. As time goes you need to fight difficult enemies, thus you should know how to slay them with maximum efficiency.
Refer the further modules to have an insight into how to deal Damage Types in Warframe. This is also known as IPS, and there will be a varying proportion of all these damages in most of the weapons. Every Weapons Ability or other way of handling damage is termed as one or more types of damage.
Although there exist multiple mods on an attack each of them will deal the respective damage independently of status chance. A single primary elemental damage can be applied alone. Secondary elements creation needs combining of two primary elements. Also, it contains special properties and effects against sentient enemies. In general, few enemies are vulnerable to Specific Types of Damage. While Modding your Weapons, you need to pay attention to what sort of missions you are looking for.
What Damage Type works best for an enemy varies on the dozens of enemies you encounter while shooting or slashing. Best Damage Types to add to your weapons for Raw Damage depends on the type of weapon you use. If your main concentration is to create high damage this mainly implies to weapons containing high weighted towards a singular IPS damage, in conjunction with Particular Weapons. Check more on Warframe Alerts. If you are dealing with Corpus enemies, you should have atleast any one of the damages like Impact, Slash, Puncture.
If not so, all three damages should exist, i. Magnetic, Impact and Toxin. However, if you are fighting against Grineer get Puncture, Toxin and Radiation.
If at all Corrupted is your enemy then Cold and Corrosive will be more effective. Each Single Damage Type has its corresponding effect if it manages to proc. Blast Damage can Knock Down Enemies whereas Electricity can cause chain lightning to the enemies nearby. Few weapons will have more status effect when compared to others so remember that point while building your gear.Information in this guide was formed by a consensus of various Warframe forum posts and damage combo theory crafting discussions on Reddit.
This guide will assume you already know about basic damage combinations within Warframe. Wiki Damage 2.
Warframe Damage Types Guide 2019 | How they work, Damage Types Warframe for each faction
This is why you always want to run your high wave groups with people who all use this aura. Note: Raids which can have up to 8 players only need 4 players using CP. Example, infested has a strong resistance against Viral. Also, in cases of Tenno and Corpus pure Toxin is better since it can directly bypass shields Viral is still very useful on their vitality, but since they have shields it nice to instantly bypass the shield. Primarch is a mature and active PvX multi-gaming clan.
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No Comments. Best Damage Combinations Guide. This information is still up to date as of current patches. Here are the wiki damage 2.
Corrosive Projection. Tags: Damage Combinations Warframe Guide. About Bloodgrave Leader of Primarch. Share Tweet Share Pin.Impact Damage is one of the three physical damage types. Impact damage is effective at quickly draining Corpus shieldsbut it does comparatively less to Corpus and Grineer bodies. Subsequent procs increase the stagger duration and Parazon mercy finisher chance up to 10 stacks.
However, OspreysBosses and Tenno are immune to the stagger. Enemies killed by an Impact proc will have their corpse ragdolled and flown away, regardless of the amount of force behind the weapon. These weapons deal more than a majority of their physical damage as Impact. The damage ratio is important for physical damage status effects, because the game weights the likelihood of which proc occurs according to physical damage ratio. Hence, these weapons proc Knockback more than Bleed or Weakened.
Conclave only Conclave only. Conclave only. Petrified enemies take extra damage, and drop Rubble when destroyed.
Rubble can heal Atlas and bolster his armor. Each enemy struck by landslide adds to the Melee Combo Counter. Landslide is also affected by equipped melee mods including: damage e. Weeping Wounds works. Healing Return does not work. Condition Overload does not apply.
Shattering Impact does not apply. Smite Grineer and other faction bonuses to not apply. Enduring Strike applies to lifted enemies struck by landslide.Warframe is a complicated game, there are a lot of things to understand which might overwhelm a new player.
There are damage types, different factions that have a different vulnerability, different elements and a lot of other stuff. We were doing pretty well, the boss had a fraction of health left, I and one other squadmate were already dead. So that is how much of a difference a right build can make. We failed that sortie mission, but he learned his lesson. Damage dealt by players will show up on the HUD, this number is a combination of both primary damage and elemental damage.
The damage indicators are as follows:. Warframe has two damages: Primary and Elemental. I am going to cover both of these in detail below. Most weapons in the game have a combination of three damage types — Impact hammerPuncture a pin puncturing a wheeland Slash a blade. The overall damage dealt by a weapon is a sum of all these damage types. One thing to keep in mind is that you cannot add physical damage to a weapon that deals no physical damage.
Some weapons such as Glaxion or Phage can deal no physical damage.
A weapon that deals physical damage can deal elemental damage with the usage of Elemental damage mod. Creating these elements requires the mixing of two different elements. The Elemental damage can be buffed further with the usage of mods or dual stat mods. A weapon can have innate combined elemental damage type such as Blast for Lenz. But if the weapon does only physical damage, you can add elemental damage using an elemental mod. The order in which you put your mods in also matters. The hierarchy is from left to right top to bottom.
You can put multiple combined elemental damages types in a single weapon. More about elemental combinations and what combination is best for what faction in the article below. The above explanation was just to give you an example of how modding works.Asked by PS4 OriginalEquinox. Hey tennos, so I've been watching some you tube videos on which damage types are best suited for each enemy type but these youtubers like to waste my time by babbling for hours without giving any good answers so I gave up on it and came here hoping for some better answers.
This would help a lot of newbies myself included, thanks. You can also check in the in-game codex i. Do note the different between damage type and damage Proc. That wiki page is like math class all over again lol, the Stalker was really annoying to fight but according to this a puncture weapon with radiation is the best, but what about ancients, do they belong to the infested category making slash effective against them?
I tend to leave Radiation and Toxic on basically any weapon I have in my Arsenal for all factions, since enemies weak to Radiation tend to be more dangerous like Napalm or Bursa, and the Confusion Effect, when it procs can be really helpful to redirect attention.
Like Procing Confusion on an Ancient removes their Aura effects. And for outlier cases like Heavy Gunners, you can have the Secondary or even Melee have Corrosive to burn through their Ferrous Armor type. But a few other noteworthy damage types are:. I'll tell you what I tell everyone: Use Radiation if it doesn't have status, against Grineer. If you're using 2 combined elements, Radiation and Viral work really well.
Corrosive is only good against heavy gunners which have Ferrite Armor. Corrosive is great for infested, best against heavy units, and the weaker units, no one cares about.Warframe: Elemental Damage Explained
It deals more than enough to them. I typically use Radiation against Corpus too, rather I have status or not, I still use it. Magnetic is a complete waste of time to use. Now if I have status on my side, Corrosive is very effective against Grineer armor because you're reducing an amount per corrosive proc, thus allowing increases in damage on the next shot after the status proc. If you're using a high slash based status weapon, viral is more effective in the long run than it is to use corrosive on it.
Radiation will make them confused and fight each other. Easy fun stuff. I still use that setup for corpus because Viral is also a good damage type with status versus their health.
And you halve it. Slash bleeds them out, by passing their shields like it by passes grineer armor. But only the slash procs. Slash as a general damage is only good against infested without status.
Grineer armor will absorb so much of it, that it isn't as good as Puncture.
Unless you have status. But say you want to fight a corpus sortie and they have augment shields right?Include how damage is calculated when damage reduction and damage resistances are active. Update Damage version 2. All damage dealt by any weapon or ability belongs to a certain damage type, and every target has specific resistances and vulnerabilities to different damage types.
Exploiting enemy vulnerabilities and avoiding resistances by means of weapon selection and mod installation may significantly improve players' damage output. Damage dealt from enemies to players is displayed on the HUD both as a bent strip to indicate its direction of origin and as a reduction in shield or health hitpoints to indicate its quantity.
Each individual projectile or melee attack will display a single damage instance. Weapons with multiple projectiles like shotguns or rifles with Multishot will display a damage instance for each individual projectile.
Weapons that fire continuously will display a damage instance at a constant rate depending on the fire rate of the weapon.
Warframe Damage Types: Enemy Weakness, Damage Combinations
Damage Type C. Is also possessed by all Grineer Archwing enemies and Locust Drone. Humanoid Corpus bosses and Oxium Ospreys also possess this type of armor. Machinery: Includes RollersRegulators and Latchers. Damage Type Flesh Shield P. Is not possessed by Locust Drone. Robotic: Refers to all Corpus robotics including robotic bosses like Ambulas and Zanuka. Damage Type Infested I. Infested Sinew: Only includes Jordas Golem.
Tenno Armor: Applies to all Warframes Tenno. Tenno Shield: Applies to all Warframes Tenno. Every weapon, ability or method of dealing damage is classified as one or more types of damage. Through mods or abilities, further types of damage can be added to attacks.
Most weapons' base damage is made up of a combination of three physical damage types: ImpactPunctureand Slash. The overall physical damage of any given weapon is the sum of Impact, Puncture, and Slash damage. This is sometimes referred to as IPS. Unlike elemental, or combo elemental damage types which can be added via mods, physical damage cannot be added to weapons already lacking them.
A single primary Elemental Damage type can be applied alone, but if a second primary Elemental Damage type is introduced they will combine into a secondary Elemental Damage type. Note that a primary elemental damage type that has been combined into a secondary type will no longer be dealt to the weapon's targets, nor its status effect will be applied to the targets either.
Elemental Damage Combinations are made by following a mod placement hierarchy. This hierarchy is from closest to top left first to be considered to the bottom right last to be considered on the mod layout. Innate weapon elemental damages are considered the very last in any hierarchy. As well, when using multiple mods with the same element, the first position that element is placed in establishes it's hierarchy and where it's combined.
It can also combine with the last uncombined elemental mod in the hierarchy to form a combo element. If no other elemental damage mods are present, the elements on the Riven mod will combine with itself. On weapons like these, basic elemental damage mods will combine and function independently of the innate combination elements, as basic elements cannot combine with a weapon's already combined innate damage type.
Except for weapons with innate secondary elemental damage, it is impossible to have more than 2 elemental damage types on a single weapon, because there are only 4 types of primary elemental damage and every 2 types of primary damage will be automatically combined into a secondary type.
Because of this mechanic, the following combinations of elemental damage are possible on a single weapon:. Empyrean uses an altered system of the currently existing damage system. These damage types are exclusive to Railjack armaments. Arch-weapons will have their damage converted to the corresponding Railjack damage analogue during Empyrean missions.